Skilled and experienced 3D Hard Surface Artist specializing in hard surface modeling, texturing, seeking opportunities to contribute creativity and technical expertise to projects in gaming industry.
• 3D modelling and texturing hard-surface and organic objects.
• Strong understanding of hard surface modelling techniques.
• Expertise in high-quality texturing.
• Knowledge of optimization techniques for game-ready assets.
• Attention to detail and ability to work efficiently under tight deadlines.
• Experience with Unreal Engine.
• Understand of the whole creation pipeline for game-ready hard surface assets (Highpoly, Lowpoly Midpoly, Optimization, UV Mapping, Bake, PBR Texturing, Engine Implementation).
Tools:
• Maya • Fusion 360 • Plasticity • Zbrush • RizomUV • Adobe Photoshop • Substance Painter • Marmoset Toolbag • Keyshot • Marvelous Designer • Unreal Engine